This effectively prevents nearly all exploiting, since players in a game can only modify how the game works and looks for themselves: their changes will not be replicated to the server and then to other players, and remain harmless. When the FilteringEnabled property is set to true, changes done to properties of the DataModel (the game object) and its descendants will only replicate if they originated from the server, and otherwise will be ignored. It was formerly enabled by changing the value of the FilteringEnabled property of the Workspace, but is now turned on by default and impossible to disable. FilteringEnabled is a feature that prevents changes done on a game client from propagating to the server.
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